Anarchy Arcade,
rebuilt from the core out.
Anarchy Arcade turns your games, movies, music and the web into a 3D place you build yourself. The new generation splits it in two: AArcade Core, which holds all of that, and the frontends that give it a world.
// From the human
This iteration of Anarchy Arcade I created by using AI to rewrite my entire codebase to parity every important feature from the original, plus structure it so I can implement AArcade into new games & engines with ease.
Before, the scope of this version would have taken many years and millions of dollars funding an entire team. But with AI, I was able to crunch through it in less than 1 year as just a solo dev and land on something that does more cool stuff than I could have ever realistically expected it to be able to do before.
This version (and the older versions of AArcade) will always be open source & available on GitHub when it reaches a release state. Peace!
// One Core, many worlds
Everything that makes an arcade yours — your library, your menus, the emulators, the players, your settings — now lives in one engine-agnostic module. A frontend loads it and supplies the world you walk around in. Change frontends and your arcade comes with you.
AArcade Core
The part that is actually Anarchy Arcade. It runs the emulators, plays the media, keeps the library and draws the menus.
The Frontends
A frontend is a game engine that loads the Core. Two are in development, and anything that can load the Core can become one.
Same AArcade
Items, models, maps and saved arcades from the original come across. Nothing in your old install is moved or changed.
// What is new
One Library, Every Frontend
A single user library, shared across every frontend you run.
VR
VR support on both initial frontends — AA: OpenJKDF2 and AA: Source 64.
Emulators Improved
Improved Libretro support, RetroAchievements, Mega Bezel support, and shaders galore.
// Closed beta
A small closed beta is running now, and it grows in rounds. If you are in it, the instructions live here.